Massive initial interest in the game choked that lil' T1 stony cold dead.Īfter a showdown between WWIIOL's VP, John "Killer" MacQueen and the ISPs chief tech guy, it was divulged by a concerned employee of the ISP that the gaff wasn't entirely unintentional, not least because the ISP was in a position of not actually have 100Mb transit at the time. ![]() The trial lasted until November 2001.īehind the scenes, the games' primary ISP and facilities host had botched the transition from the beta-testing T1 to release 100Mb pipes. The publisher extended the 30-day trial period (as included in the retail box) until the reliability issues were solved. ![]() The servers were either unreachable or unbearably laggy. The June 2001 launch had many woes, but for some the worst part was that 'online' part.
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